![]() [ECO code B07 > 09] Do not scroll the screen..! |
(to) PIRC DEFENCE Black best develops his King's Knight to KB3(f6) to reduce White's options, attacking White's KP (which must now be defended or lost). It also gives Black flexibility (despite inviting a later B pin). B-Alt. White Black (Equivalent start) 1. P-K4 P-Q3 (1. P-Q4 P-Q3 ) 2. P-Q4 Kt-KB3 (2. P-K4 Kt-KB3) WHITE to or Undo or Jump or Clear |
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WHITE moves to KB3 (f3) with: Knight (g3) or Pawn (f2) ?Do not scroll - press your |