
[ECO code A00] |
FOOL'S MATE
Mate in 2 moves - in theory the shortest possible game!
White's pawns exposed his king's diagonal for Black's Queen
to seize on. Any player moving side pawns too soon risks
early defeat and, even when occupied, the KB2 squares (ie.
f2/f7) remain the weakest point in the king's field until he castles.
See also a From's Gambit checkmate example.
White Black
1. P-KKt4 P-K4
2. P-KB3?? Q-R5 mate
Checkmate:
Undo
or
Jump
or
Mates
or
Clear
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