Chess Board
[ECO code C47] Move Move Move Here Move Here
SCOTCH FOUR KNIGHTS GAME
White's QB development pins Black's KKt, aimed at removing Black's QP with two larger threats: either 11.BxKt..QxB, 12.KtxP..QxP, 13.R-Kt1 winning B; or 11.KtxP..QxKt, 12.BxKt..PxB, 13.BxP+ch winning Q.
    White  Black	White  Black
 1. P-K4   P-K4	     6.	KtxKt  KtPxKt
 2. Kt-KB3 Kt-QB3    7. B-Q3   P-Q4!
 3. Kt-B3  Kt-B3     8.	PxP    PxP
 4. P-Q4   PxP	     9.	0-0    0-0
 5. KtxP   B-Kt5    10.	B-KKt5

BLACK to Move or Undo or Jump or Clear
 
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