Chess Board
[ECO code C47] Move Move Here
SCOTCH FOUR KNIGHTS GAME
White develops his KB to double his KP support.
Black's QPawn advance, defended by QB3P+Kt+Q, doubles the threat against White's KP. In P-K4 openings if Black attains Q4 without disadvantage he has solved most of his defensive problems.
    White  Black	White  Black
 1. P-K4   P-K4	     6.	KtxKt  KtPxKt
 2. Kt-KB3 Kt-QB3    7. B-Q3   P-Q4!
 3. Kt-B3  Kt-B3
 4. P-Q4   PxP		    nb !=good
 5. KtxP   B-Kt5		 move

WHITE to Move or Undo or Jump or Clear
 
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