Chess Board
[ECO code C47] Move Move Move Here
SCOTCH FOUR KNIGHTS GAME
White's KPawn on K4(e4) starts a third exchange, removing Black's QP on Q5(d5) to threaten a QBP.
Black's doubled QBP on QB3(c6) removes White's QP. Both sides will now want to castle immediately because of danger from the open K-file.
    White  Black	White  Black
 1. P-K4   P-K4	     6.	KtxKt  KtPxKt
 2. Kt-KB3 Kt-QB3    7. B-Q3   P-Q4!
 3. Kt-B3  Kt-B3     8.	PxP    PxP
 4. P-Q4   PxP
 5. KtxP   B-Kt5

WHITE to Move or Undo or Jump or Clear
 
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When castling always touch the king first
Under FIDE laws of chess, if a player deliberately touches a rook and then his king, he is not allowed to castle on that side on that move but must still move the rook if legally possible.

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